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Temur energy (Primer + Decklist

TrialsUpdated March 9, 2026

When I started playing magic, there was a deck I heard stories about. A deck which won the world championship. Nowadays known for the crimes committed in boros in modern, energy’s first breakout was in temur in standard, where it would eventually get 4 cards banned.

attune with aetherrogue refiner

So what does it do in this format?

Temur energy is a midrange list backed up by the insane draw power printed on peema trailblazerpeema trailblazer, the two for one’s on amped raptoramped raptor and synth eradicatorsynth eradicator, and the ability of oko, thief of crownsoko, thief of crowns or Minsc & Boo, Timeless HeroesMinsc & Boo, Timeless Heroes to singlehandedly close out games.

Peema Trailblazer

The Creatures

synth eradicatoramped raptorwhirler virtuoso
The stars of the creature lineup are by far amped raptoramped raptor and peema trailblazerpeema trailblazer, but you need more than just 2 creatures to win games. While synth eradicatorsynth eradicator is an easy third, after that your choices open up significantly. I’ve found the most success with whirler virtuosowhirler virtuoso, as he both makes 3 energy for both trailblazer and synth. In addition, the flying tokens give control, initiative and any kind of other flying deck headaches. If you want a potential snowball, longtusk cublongtusk cub is there. If you’d like a aggressive curve, Voltaic brawlerVoltaic  brawler or assultron dominatorassultron dominator might be more your speed. If you want more rwa value, then rogue refinerrogue refiner got banned for a reason.

The Noncreatures

attune with aetheronce upon a timetune the narrative
This being a temur deck, there are a few no brainers. Once upon a timeOnce upon a time and galvanic dischargegalvanic discharge are both easy includes. Attune with aetherAttune with aether and tune the narrativetune the narrative both look subpar, but being able to give your raptor 4 energy on T2 means sometimes winning the game on the spot by flipping into either ooko, thief of crownsoko, thief of crowns or Minsc & Boo, timeless heroesMinsc & Boo, timeless heroes. Lightning boltLightning bolt also makes an appearance both for copies 4-8 of removal and burn to close out games. Finally both oko, thief of crownsoko, thief of crowns and minsc & boo, timeless heroesminsc & boo, timeless heroes round out the list as cards that win the game on the spot, as well as sol ring to let you power them out faster.

Lands

Nothing special to report here, other than the inclusion of helios onehelios one as a 1 of to grind better and sometimes blow up a card that otherwise is protected by countermagic.
helios one

Sideboarding

Being in temur gives us access to basically anything we could ever want, besides hard spot removal. We get to go more into anti combo with cards like test of talentstest of talents and spellpiercespellpierce, hedge against control withactive volcanoactive volcano, because the deck has high card advantage the downside of wear downwear down is practically nonexistent, and a boardwipe like anger of the godsanger of the gods insures we can’t get run over by a go wide deck.
spellpiercewear down
If you’re not playing a card that prevents you from running it, this is also where I should mention jegantha, the wellspringjegantha, the wellspring. While I’m not the biggest fan of this card, attune with aetherattune with aether and once upon a timeonce upon a time mean you’re often hitting land drops for the whole early and most of the midgame, so if your trailblazer gets answered this can be a turn 4-5 play against a control list that isn’t applying any pressure; otherwise it’ll come in after turn 8 once you’ve grinded the opponent out of resources. And while aner of the godsaner of the gods and ravenous trapravenous trap both disable jegantha, both of those cards are coming in against decks where you won’t get to the point of the grind that jegantha can offer matters.

Decklist

When the list inevitably goes over, cutting the oko’s for more copies of minsc would be what I would recommend; as well as cutting the helios one.

Other cards to consider

For mainboarding, Aether spikeAether spike looks promising as a counterspell that gives you energy, but runs into the issue of being a huge energy sink in the later half of the game compared to lose focuslose focus. However, both run into the issue of making amped raptoramped raptor a whole lot worse since flipping either of them means you’ve done nothing with the raptor. unstable amuletunstable amulet is a great card for value, but it butts heads with peema trailblazerpeema trailblazer, with its consistent need for energy to be fed into it to do anything. You could also play some amount of volatile faultvolatile fault to help against a lands deck like post or depths, or a deck not running basics like oops.

For sideboarding, there’s a lot of options. Mystical DisputeMystical Dispute, dispeldispel, and rending volleyrending volley can help more against control lists; vapor snagvapor snag, wipe awaywipe away, and in too deepin too deep can help against a deck aiming to play/cheat in one large creature. damping spheredamping sphere would seem like a good idea, but this deck often wants to double spell and that hurts your ability to do that a lot.